Oct 13, 2005, 10:14 PM // 22:14
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#1
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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Duelist Skull Cracker [omg]
Yeah, this one I've read about and must cap the elite to see how devastating he'd be... Let's look...
12+1+3 Swordsmanship
8+1 Strength
10 Inspiration
Sever Artery
Gash
Galrath Slash
Skull Crack {E}
Frenzy
Sprint
For Great Justice!
Drain Enchantment
Definitely a team oriented build that probably won't get much done if in CA randomness...
Trying to find a way to make Skull Crack not take so long to charge is a tough trick to try, but if done right, at least for the duration of FGJ, you can daze 3 people if frenzied hits land cleanly.
Obviously, condition removal and hex/conditions on myself is probably going to stop the build utterly but the mesmer half will allow you to cut through things like Armor of Earth and the like...
Not meant to do too much damage, the Sever,Gash,Galrath is still feasible under the right conditions. SkullCrack was really meant for those very pesky skills like hard res [yeah, who brings that] and ele or mes spells that strike AOE causing massive pain...
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Oct 13, 2005, 10:18 PM // 22:18
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#2
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Krytan Explorer
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Why don't you use Savage Slash and Distracting Blow in conjunction with Skull Crack?
2 interrupts that can easily throw a caster out of his rhythm while dazed and stop some critical heals/spells from getting off.
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Oct 13, 2005, 10:46 PM // 22:46
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#3
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Jungle Guide
Join Date: May 2005
Location: New Jersey
Guild: Idiot Savants
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Skull Crack makes baby jesus cry, a lot (as in it's terrrrrrible).
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Oct 13, 2005, 11:05 PM // 23:05
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#4
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Frost Gate Guardian
Join Date: May 2005
Location: Manchester, UK
Profession: W/
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It does sound great in theory but Skull Crack is indeed utter pants
They need to add a non-removable daze AND lower the adrenaline cost significantly -- at least sword's might bring it :S
As it stands you charge it up and then either miss the interupt -- wasting the skill or more likely the daze gets removed by another foe.
Just another broken Warrior skill, along with Warrior's Cunning and DBS along with all the shouts and stances with their stupidly high charge times.
Quote:
Originally Posted by Yukito Kunisaki
Definitely a team oriented build that probably won't get much done if in CA randomness...
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If anything I'd say this skill is best in Comp Arena -- due to the lack of skilled monks -- both in number and in preparation.
Last edited by Man With No Name; Oct 13, 2005 at 11:56 PM // 23:56..
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Oct 14, 2005, 03:18 AM // 03:18
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#5
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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Arcane Conundrum would help a lot. Build the adrenaline first then drop it on them, they try to remove it and you slap them with daze.
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Oct 14, 2005, 03:27 AM // 03:27
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#6
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Site Contributor
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9 adrenaline elite attack that will get patched up in seconds...
Two thumbs down, mate. Maybe it'll work in arena, although <1s monk spells are atrociously difficult to catch with melee attacks.
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Oct 14, 2005, 03:44 AM // 03:44
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#7
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Desert Nomad
Join Date: Mar 2005
Location: Seattle, Washington
Profession: R/E
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Why not use B.S. instead of frenzy? too...
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Oct 14, 2005, 09:08 AM // 09:08
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#8
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Lion's Arch Merchant
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Quote:
Originally Posted by Lews
Why not use B.S. instead of frenzy? too...
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Berserker Stance ends when you use a skill and has a really long downtime. These aspects of it make it garbage for PVP.
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Oct 14, 2005, 03:42 PM // 15:42
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#9
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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Quote:
Originally Posted by Racthoh
Arcane Conundrum would help a lot. Build the adrenaline first then drop it on them, they try to remove it and you slap them with daze.
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That sounds good, ah, but the energy, THE ENERGY!!!
Tested the build with an Arcane Con. user in TA recently. DEFINETLY hot if I can use FGJ before hand.
In 8v8, I'd beg for Fevered Dreams or something from a team mate to make it work...
Hopefully, should Dazed land, the other monk who'll try to remove it will get dealt with by my team accordingly. He should be incapable of removing the Dazed when I land it.
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Oct 14, 2005, 03:43 PM // 15:43
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#10
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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Quote:
Originally Posted by Eonwe
Skull Crack makes baby jesus cry, a lot (as in it's terrrrrrible).
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True, attempting to make a build work around a blah* elite is just something I do when bored. Surprisingly, it works well if my team can take out their condition removal. Which isn't really that hard.
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Oct 14, 2005, 03:47 PM // 15:47
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#11
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Desert Nomad
Join Date: Mar 2005
Location: UK
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Crack is good in the arena, since often the monk is on his own, and has absolutley no chance if your smacking him with ias on. I usually use concussion shot instead, but the second i hit it i spam ctrl+click and scream dazed in teamchat... people usually react accordingly.
FGJ!, doesnt do it for me at the moment... savage slash would be nice whilst your waiting for crack to charge, but obviously its usless past the dazed stage.
With a zealous weapon, you dont need the energy management from drain, so i would say w/n with rend would be the better choice, in case e.g. aotl necro comes up against you.
Final Thrust maybe in there somewhere as well...?
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Oct 14, 2005, 04:56 PM // 16:56
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#12
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Banned
Join Date: Aug 2005
Location: my w/mo uses mending, orison, and healing breeze. you cant kill him.
Guild: Sand Scorpions [SS]
Profession: W/Mo
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if you really love the dazed condition its far easier for a ranger to use concussion shot than it is for a warrior to pull off skull crack. so... im not sure i see this build doing much.
and actually this might do alot better IN ca where alot of teams simply dont have condition removal, making the dazed condition actually last more than about 3 seconds.
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Oct 14, 2005, 05:12 PM // 17:12
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#13
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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Quote:
Originally Posted by Yukito Kunisaki
That sounds good, ah, but the energy, THE ENERGY!!!
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Mesmer offhand, who attacks a warrior anyway?
Mesmer friend with Arcane, AND Fevered Dreams. Or, when the other monk tries to remove it you smack that monk with a Concussion Shot from your ranger pal.
Last edited by Racthoh; Oct 14, 2005 at 05:15 PM // 17:15..
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Oct 14, 2005, 08:22 PM // 20:22
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#14
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Frost Gate Guardian
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Yukito if you want me to share with you an axe war version of this type of build.. just give me a pm letting me know.. it uses axe/domination and has been very very effective.... using swords just gets annoying... for this build it can be very difficult to pull off sometimes!
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Oct 15, 2005, 12:15 AM // 00:15
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#15
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Krytan Explorer
Join Date: Jun 2005
Location: Melbourne, Florida.
Guild: [HTR]
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Quote:
Originally Posted by Bast
Berserker Stance ends when you use a skill and has a really long downtime. These aspects of it make it garbage for PVP.
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Or everywhere else...Well maybe not in PvE. But screw Pve
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Oct 15, 2005, 05:45 PM // 17:45
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#16
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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Quote:
Originally Posted by Oryaka Drake
Yukito if you want me to share with you an axe war version of this type of build.. just give me a pm letting me know.. it uses axe/domination and has been very very effective.... using swords just gets annoying... for this build it can be very difficult to pull off sometimes!
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Tried using Skull Crack with axes. I like Evis too much and when I saw the results, not good. Sword just works better.
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Oct 16, 2005, 07:20 PM // 19:20
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#17
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Frost Gate Guardian
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obviously you can only do cookie cutter stuff man.. because if you are using skull crack you are no longer a damage dealer but an interrupter/dazer. Using skills like disrupting chop... with this are very effective. Try to use domination in conjunction with both of these and you have a power house combo(that works)
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Oct 16, 2005, 08:09 PM // 20:09
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#18
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Desert Nomad
Join Date: Mar 2005
Location: UK
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If you daze a called target, using disrupting chop is a waste of 6adrenaline. They are interrupted whenever hit, so the chance of you hitting the skill before anyone else is small. Swords are good because they have a solid interrupt which can be mixed with distracting blow to give consistent interrupt before you hit the daze.
If i wanted to use anything with daze, it would be conundrum. The increased casting time from daze plus this plus rampant saturation of the target with wands and weapons alike enough to stop anything getting through, even rofs. Of course thats a bit overkill i suppose.
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Oct 16, 2005, 09:34 PM // 21:34
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#19
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Frost Gate Guardian
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the whole idea is that if you are using daze you are going after the protection monk... or the secondary monk. Then in this instance you are by yourself... and using disrupting chop on one of their skills disables it for 20 seconds...(which is longer than 15 seconds...blah blah blah...). Before you type out instanced situations ^ think about it for a second and why someone would want to use disrupting chop in pvp... if it lands it devastates! Plus in a build using domination as a secondary... skills such as power leak and shame(or guilt if you aiming for mesmers and ele, or the ocasional smiter) will make any skill they use while dazed cost them either 20 energy(at 10 in dom) or take 11 energy from them with shame.
Last edited by Oryaka Drake; Oct 16, 2005 at 09:37 PM // 21:37..
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Oct 17, 2005, 03:23 PM // 15:23
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#20
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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Quote:
Originally Posted by Oryaka Drake
obviously you can only do cookie cutter stuff man...
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Interesting you say that. I dare you try to come up with something BOTH effective and original and NOT get flamed to a crisp. I've done tons of non-consistent original builds and their efficiency just isn't up to snuff...
Cookie cutter stuff is cookie cutter because IT WORKS WELL DAMNIT!!
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